Games

2014: Aerial Assist

Aerial Assist is played by two competing alliances of three robots each on a flat 27x54 foot field using large 2 foot in diameter excersize balls. The goal is to score points by getting the ball into the goals on the two ends of the field. There are two 11 feet...

2013: Ultimate Ascent

Ultimate Ascent is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into ...

2012: Rebound Rumble

Rebound Rumble is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the...

2011: LogoMotion

LogoMotion is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots each. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match...

2010: Breakaway

Breakaway is a game played on a field divided into six sections by two bumps and the centerline. Two alliances, one red and one blue, composed of three FIRST Robotics Competition teams each, compete in each match. The object of the game is to attain a higher score than your...

2009: Lunacy

Lunacy is a game played on a field known as the Crater. Two alliances, one red and one blue, composed of three FIRST Robotics Competition teams each, compete in each match. The object of the game is to attain a higher score than your opponent by placing the game pieces in the...

2008: Overdrive

Overdrive is played on a 27 by 54 foot carpeted field, in which two alliances with three teams each move around the track moving track balls. The alliance players, which are composed of drivers, a coach, and a robocoach, are located at the end of the field from where they control...

2007: Rack 'n' Roll

Rack 'n' Roll is played by two three-team alliances on a 54'x26' 8" field with a center structure (Rack) containing 24 "spider legs." To score, teams use three different types of tubes called "Keepers," "Ringers," and "Spoilers." The game is made up of two scoring periods...

2006: Aim High

Aim High is played by two three-team alliances on a 26 by 54 foot field. Three goal openings are located in each alliance station wall, through which alliance opponents can score. Above each center goal is an illuminated target that is used by the automated vision system to determine...

2005: Triple Play

Each 2:15 minute match will feature two three- team alliances on a 27’ x 54’ field. The new shape for both the game object and the goals are 3-dimentional triangles named “tetrahedron.” There are 9 goals configured in a 3x3 matrix; 3 goals at each end of the field along the driver...

2004: FIRST Frenzy

Teams will become frenzied as they strategize on whether their robots will negotiate IB beacons during the Autonomous Period, herd small balls to Ball Corrals, cap large balls on goals, move mobile goals, climb steps or attempt to hang from the Pull-Up bar. The object of the game is...

2003: Stack Attack

The 2003 Game – Stack Attack – is played on a 54-foot long by 24-foot wide playing field. A 2-foot high platform that is 4-feet wide by 12-feet long is located across the center of the field. The platform is accessed from each of its long sides by ramps that are 8 feet long. A 12-foot wide...

2002: Zone Zeal

Each alliance is comprised of two teams with each team having three students and one mentor. Each team competes using one team-built robot. There are sixty (60) size 5 soccer balls. Balls will be inflated to the manufacturer’s specifications for pressure. There are three (3) goals with...

2001: Diabolical Dynamics

Each alliance competes using four (4) team-built robots, twelve (12) students, and eight (8) mentors. There are forty (40) small balls, approximately thirteen (13) inches in diameter. There are four (4) balls approximately thirty (3) inches in diameter. Balls will be inflated to size not pressure....

2000: Co-opertition FIRST

Each match will last two minutes. In order to win a match, an alliance must score more points than the other alliance. During a match, each alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match. Each alliance will compete...

1999: Double Trouble

During a match, each alliance works to score points by positioning “floppies,” their robots, and the “puck” on the playing field. Each alliance will compete using two team-built robots, four robot operators, two human players, and four coaches. Floppies are light weigh, pillow-like objects with...

1998: Ladder Logic

Teams must design and build robots to collect, transport and lift balls. In addition to a robot, each team will be allowed to use a human player to interact with the balls. The robots will compete within a hexagon-shaped playing field with an 8 foot tall, hexagon-shaped central goal, with three rail...

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